Publications

2010

Önnevall, E. , Juhlin, O. Perry, M. (2010). TV watching at sports bars as social interaction. Designing for crowds workshop at Pervasive Computing, Helsinki

Cramer, H., Belloni, N., and Rost, M. (2010). On not being a stranger: Making sense of the sociable media landscape. To be presented at the 'Designing and Evaluating Affective Aspects of Sociable Media to Support Social Connectedness' workshop at CHI 2010, Atlanta, GA, USA

Cramer, H., Mentis, H. and Fernaeus, Y. (2010). Serious work on playful experiences: a preliminary set of challenges. To be presented at the 'Fun, seriously?' workshop at CSCW 2010, Savannah, GA, USA

Engström, A, Juhlin, O, Perry, M., Broth M. (2010). Temporal hybridity: Mixing live video footage with instant replay in real time”, . Forthcoming in Proc. CHI 2010 Atlanta Georgia, April, Full paper

Höök, K., Sundström, P., Tholander, J., Ferreira, P., Ståhl, A., Laaksolahti, J., Kosmack Vaara, E., Karlsson, A., Sanches, P., Johansson, C., Sjölinder, M., Weymann, C., and Jaensson, T. (2010). Design Processes for Bodily Interaction. At the workshop Artifacts in Design: Representation, Ideation, and Process to be held at CHI, Atlanda, USA, April 2010.

Holmquist, L E., Ju, W., Jonsson, M., Tholander, J., Ahmet, Z., Sumon, S I., Acholonu, U., Winograd, T. (2010). Wii Science: Teaching the laws of nature with physically engaging video game technologies. To be presented in the workshop "Video Games As Research Instruments" at the ACM CHI 2010 Conference, Atlanta GA, USA

Jakob Tholander & Carolina Johansson (2010). Bodies, boards, clubs and bugs: A study of bodily engaging artefacts. in CHI 2010 Extended Abstracts, Work-in-progress

Juhlin Oskar (2010). Social media on the road - The future of car based computing. Springer Verlag CSCW series

Juhlin, O. Engström, A. and Reponen, E. (2010). Mobile broadcasting – The whats and hows of live video as a social medium. In Proc of Mobile HCI 2010, September 7-10, Lissabon, Portugal

Mark Perry, Arvid Engström, Oskar Juhlin and Mathias Broth (2010). "EVS... now!" Mixing relevant instant replay into live video. Forthcoming in special issue of Visual Studies on New Technologies: Shifting Boundaries, Shared Moments

Ruixue, X., Rost, M., and Holmquist, L. E. (2010). Business Models in the Mobile Ecosystem. In Proceedings of International Conference on Mobile Business, Global Mobility Roundtable, June 13-15, Athens, Greece.

Sanches, P., Vaara, E., Sjölinder, M., Weymann, C. and Höök, K. (2010). Affective Health – designing for empowerment rather than stress diagnosis. At the workshop, Know thyself: monitoring and reflecting on facets of one's life at CHI 2010, Atlanta, GA, USA

Sundström, P., and Höök, K. (2010). Hand in Hand with the Material: Designing for Suppleness. In proceedings of CHI 2010: 28th ACM Conference on Human Factors in Computing Systems, Atlanda, USA, April 2010, ACM Press

Zang Yanqing Celia and Juhlin O (2010). A Fashion-ology of Mobile Innovation . Te Culture of Ubiquitous Information seminar

2009

Ahmet, Z (2009). Colors, Faces and Illustrations: New concepts for tools for reporting emotion and activity in a pervasive game. Bachelor thesis. Informatics, Linköping University

Bäckström, A. and Danell, E. (2009). Authoring tools for interactive narratives - an interface design of a script editor for the pervasive game Backseat Playground. Master thesis. Computing Science. Umeå University.

Belloni, N. Holmquist, L.E. and Tholander J. (2009). See You on the Subway: Exploring Mobile Social Software. Work in progress at CHI 2009, April 4-9, Boston, USA

Brunnberg, L., Gustavsson, A. and Juhlin, O. (2009). Games for passengers - Accounting for Motion in loca­tion based applications. Forthcoming in Proceedings of International Conference on the Foundations of Digital Games (ICFDG), April 26-30 on Disney Wonder Cruiseship, Florida, pp 26-33

Chalmers, M. and Juhlin, O. (2009). New uses for mobile pervasive games - Lessons learned for CSCW systems to support collaboration in vast work sites. To appear in Mobile Games: The Expanding Scope, Icfai University Press.

Denward, M. and Waern, A. (2009). On the Edge of Reality: Reality Fiction in Sanningen om Marika. In Proceedings of DIGRA conference, September, Brunel University, United Kingdom.

Engström A., Brunnberg L., Juhlin, O. (2009). Tiny Broadcast Systems. ACM SIGGRAPH Asia 2009 Emerging Technologies Yokohama 17-19th December

Fernaeus, Y. (2009). Human Action and Experience As Basis for the Design and Study of Robotic Artefacts. RO-MAN 2009: 18th IEEE International Symposim on Robot and Human Interactive Communication, 27 Sept - 2 Oct 2009, Toyama, Japan.

Fernaeus, Y. and Jacobsson, M. (2009). Comics, robots, fashion and programming: outlining the concept of actDresses. Tangible and Embedded Interaction (TEI'09), 16-18 Feb 2009, Cambridge, UK.

Håkansson, M. (2009). Playing with Context: Explicit and Implicit Interaction in Mobile Media Applications. Doctoral thesis in Man-Machine Interaction, Stockholm University, Sweden.

Håkansson, M. (2009). On the move - sharing music, inspiration and fun. To be published in Vodafone receiver magazine, #22 Seizing the moment issue, May 2009.

Höök, K. (2009). Affective Loop Experiences: Designing for Interactional Embodiment. Phil. Trans. R. Soc. B December 12, 2009 364:3585-3595;

Höök, K. (2009). Knowing, Communicating and Experiencing through Body and Emotion. IEEE Transactions on Learning technologies, 4(1), 248—259

Höök, K. (2009). Mobile Life – innovation in the wild. 12th IFIP TC 13 International Conference (Gross, T, Gulliksen, J., Kotzé, P, Oestreicher, L., Palanque, P., Prates, R. O., Winckler, M. (eds.)) IFIP TC 13, Uppsala, Sweden Volym: Part I Sidor: 1-3, Springer-Verlag

Isbister, K., and Höök, K. (2009). On Being Supple: In Search of Rigor without Rigidity in Meeting New Design and Evaluation Challenges for HCI Practitioners. Proceeding of the twenty-seventh annual SIGCHI conference on Human factors in computing systems, pp. 2233-2242, ACM Press, Boston, USA, 2009.

Jacobsson, M. (2009). Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community. In Proceedings of RO-MAN 2009, IEEE International Symposium on Robot and Human Interactive Communication, Toyama International Conference Center, Japan.

Jonsson, M., Tholander, J., Fernaeus., Y. (2009). Setting the Stage. Setting the stage – Embodied and spatial dimensions in emerging programming practices. Interacting with Computers Volume 21, Issues 1-2, January 2009, Pages 117-124

Kocher, M., Denward, M. and Waern, A. (2009). Sanningen om Marika – The Interplay of Reality and Fiction. In eds. Sorg, J. and Venu, J.S. Erzählformen im Computerspiel. Zur Medienmorphologie digitaler Spiele, Transcript. Bielefeld, April 2009.

Kosmack Vaara, E., Höök, K., and Tholander, J. (2009). Mirroring bodily experiences over time. Work in progress at CHI 2009. Boston, USA

Laaksolahti, J., Isbister, K, and Höök, K. (2009). Using the sensual evaluation instrument. . LCEA09 - Completing the Circle: Incorporating Evaluation Methods in Creative Work. 19 Jan 2009, London, UK.

Laaksolahti, J., Isbister, K, and Höök, K. (2009). Using the Sensual Evaluation Instrument. Journal of Digital Creativity Volume 20, Issue 3 September 2009 , pages 165 – 175

Larshammar, M. (2009). Mobile usage at the community site Playahead. Ms. Sc. thesis, Computer and System Sciences Dept., Stockholm University

Ljungblad, S. (2009). Passive Photography from a Creative Perspective. In Proceedings of ACM International Conference on Human factors in computing Systems CHI'09, Boston, Ma.

Montola, M., Stenros, J. and Waern, A. (2009). Pervasive Games: Theory and Design. Morgan Kaufmann

Perry, M., Juhlin, O., Esbjörnsson, M. and Engström, A. (2009). Lean collaboration through video gestures: co-ordinating the production of live televised sport. To appear in Proceedings of CHI 2009. ACM Press. CHI Honorable Mention!

Rost, M. and Belloni, N. (2009). Experiencing Mobile 2.0 with Context-Aware Applications.. In MobileHCI 2009 workshop on "Context-Aware Mobile Media and Mobile Social Networks", MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Ståhl, A., Höök, K., Svensson, M., Taylor, A. and Combetto, M. (2009). Experiencing the Affective Diary. In Journal of Personal and Ubiquitous Computing: Volume 13, Issue5 (2009), Page 365.

Sundström, P., Jaensson, T., Höök, K. and Pommeranz, A. (2009). Probing the Potential of Non-verbal Group Communication. In Proceedings of Group 2009, May 10-13, Florida, USA.

Tholander, J., Laaksolahti, J., Kosmack-Vaara, E.,Ferreira, P., Jaensson, T., and Fernaeus, Y. (2009). Engaging the whole body in mobile interaction. Workshop on Whole-Body Interaction at CHI2009, Boston, USA

Vold, T., Marzo, R., and Waern, A. (2009). Play Style Survey. In S. Dikkers, C. Steinkuhler, K. Squire, and E. Zimmerman (Eds.) Real-Time Research: An Experiment in Design. Pittsburg: ETC Press.

Waern A., Montola, M. and Stenros, J. (2009). The Three-Sixty Illusion: Designing For Immersion in Pervasive Games. In Proceedings of ACM International Conference on Human factors in computing Systems CHI'09, Boston, Ma.

Waern, A., Ahmet, Z. and Sundström, D. (2009). An In-Game Reporting Tool for Pervasive Games. In proceedings of ACM Conference on Advances in Computer Entertainment Technology (ACE) 2009, November, Athens, Greece.

Wetzel, R., Waern A. Jonsson, S., Lindt, I., Ljungstrand, P. and Åkesson, K-P. (2009). Boxed Pervasive Games: An Experience with User-Created Pervasive Games. International Conference on Pervasive Computing Pervasive '09

Weymann, C. (2009). Development of an Affective User Interface for Mobile Phones. Diploma Thesis at University of Koblenz-Landay, Germany

2008

Östergren, M. and Juhlin, O. (2008). Sound Pryer: truly mobile joint music listening. In Creative Interactions - The MobileMusicWorkshop 2004 - 2008 (eds) Nicolaj Kirisits, Frauke Behrendt, Lalya Gaye, Atau Tanaka University for applied arts, Vienna. ISBN 978-3-200-0-1221-9

Bichard J.P. and Waern, A. (2008). Pervasive Play, Immersion and Story: Designing Interference. Proc. of ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA). Athens, Greece, September 2008..

Brown, B., Laurier, E., Lorimer, H, Jones, O., Juhlin, O. et al (2008). Driving and passengering: notes on the natural organization of ordinary car travel.. In Mobilities, Vol. 3, No. 1, pp 1-23, Taylor and Francis.

Brunnberg, L. (2008). Playing with the Highway Experience - Pervasive Games on the Road. . Ph.D. Thesis in Applied Information Technology, IT-University of Göteborg.

Bylund, M, Höök, K., and Pommeranz, A. (2008). Pieces of Identity. In proceedings of Nordic forum for human-computer interaction research (NordiCHI), ACM Press, Lund, Sweden, 2008.

Denward, M. (2008). Broadcast Culture Meets Role-Playing Culture: Consequences for audience participation in a cross-media production. Proceedings of IAMCR 2008, Stockholm, Sweden.

Denward, M. and Waern, A. (2008). Broadcast culture meets role-playing culture . Book of Solmukohta, Espoo, April 2008.

Elsa Vaara, Pedro Ferreira, Kristina Höök, Jarmo Laaksolahti, Claus Weymann (2008). Designing a mobile system for coping with stress. workshop at nordichi 2008, Participatory Design in Therapeutic Contexts

Engström, A., Esbjörnsson, M. and Juhlin, O. (2008). Mobile Collaborative Live Video Mixing. In Proceedings of MobileHCI 2008. ACM Press, pp. 157-166.

Engström, A., Esbjörnsson, M. and Juhlin, O. (2008). Nighttime visual media production in club environments. Presented at the Night and darkness: Interaction after dark - Workshop, at CHI2008.

Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2008). Mobile Collaborative Live Video Production. Presented at the workshop Mobile Multimedia – Content Creation and Use at MobileHCI2008.

Esbjörnsson, M., Engström, A., Juhlin, O. and Perry, M. (2008). Producing, Collaborative Video: Developing an Interactive User Experience for Mobile TV. In Proceedings of First International Conference on Designing Interactive User Experiences for TV and Video, uxtv2008. ACM Press, pp. 115-124.

Fernaeus, Y., Tholander, J. and Jonsson, M. (2008). Beyond representations: Towards an action-centric perspective on tangible interaction.. International Journal of Arts and Technology, 1 (3/4). 249-267.

Ferreira, P. (2008). Dealing with Stress: Studying experiences of a real-time biofeedback system. Master Thesis. Departement of Computer and Systems Sciences, Stockholm University/KTH

Ferreira, P., Sanches, P., Höök, K. and Jaensson, T. (2008). License to Chill! How to empower users to cope with stress. In proceedings of Nordic forum for human-computer interaction research (NordiCHI), pp. 123-132, ACM Press, Lund, Sweden, 2008.

Friedman, B., Höök, K., Gill, B., Eidmar, L., and Sallmander-Prien, C. (2008). Personlig Integritet: A Comparative Study of Perceptions of Privacy in Public Places in Sweden and the United States. Proceedings of Nordic Forum for human-computer interaction research (NordiCHI), pp. 142-151, Lund, Sweden

Håkansson, M. and Gaye, L. (2008). Bringing Context to the Foreground: Creative Engagement in a Novel Still Camera Application. In Proceedings of ACM Designing Interactive Systems 2008, February 25-27, Cape Town, South Africa

Höök, K. (2008). Knowing, Communicating and Experiencing through Body and Emotion. IEEE Transactions on Learning technologies, 4(1) pp 248--259, October - December, 2008

Höök, K. (2008). Affective Loop Experiences – What Are They?. In proceedings of Persuasive 2008, H Oinas-Kukkuonen et al. (eds.), LNCS 5033, pp. 1 - 12, Springer Verlag (invited keynote)

Höök, K. (2008). Mind, mouse and body: designing engaging technologies. European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastrichts, The Netherlands, (invited keynote)

Höök, K., Ståhl, A., Sundström, P., and Laaksolahti, J. (2008). Interactional Empowerment. In proceedings of ACM SIGCHI conference Computer-Human Interaction (CHI2008), pp. 647-656, Florence, Italy,

Holmquist, L.E. (2008). Bootlegging: Multidisciplinary Brainstorming with Cut-Ups. Proceedings of Participatory Design Conference 2008, Bloomington, IN, ACM Press.

Jacobsson, M., Bodin, J., and Holmquist, L. E. (2008). The see-Puck: A Platform for Exploring Human-Robot Relationships. In Proceedings of CHI 2008, ACM Conference on Human Factors in Computing Systems, April 5-10, Florence, Italy

Jacobsson, M., Fernaeus, Y., and Holmquist, L. E. (2008). GlowBots: Designing and Implementing Engaging Human Robot Interaction. Journal of Physical Agents, 2 (2), pp. 51-60, 2008.

Jaensson,T. and Voss, A. (2008). Industrial Experience : Evaluating novel interaction styles. In NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. October 20-22, Lund, Sweden.

Jonsson, S., Waern, A. (2008). The Art of Gamemastering. Procceding to ACM SIGCHI ACE 2008 Yokohama, Japan

Juhlin, O. (2008). The Interactive Road – Mobile technology to increase social interaction in traffic. Innovation, National University of Singapore and World Scientific Publishing Vol 8 Issue 3 pp 35-37

Juhlin, O. and Weilenmann, A. (2008). Hunting for Fun: Solitude and Attentiveness in Collaboration. In Proceedings of Computer Supported Cooperative Work, CSCW'08. ACM Press, pp. 57-66.

Juhlin, O. and Weilenmann, A. (2008). On movement, sound and radio talk in deer hunting. Presented at the Space, Interaction, Discourse 2008 Conference.

Ljungblad, S. (2008). Beyond Users: Grounding Technology in Experience. Ph.D thesis. Department of Computer and Systems Sciences, Stockholm University, 2008.

Perry, M., Juhlin, O., and Normark, D. (2008). Laying waste together: the shared creation and disposal of refuse in a social context. Forthcoming in Journal Space and Culture - International Journal of Social Spaces, Sage Publications.

Pommeranz, A (2008). Exploring and Designing for Emotional Closeness between Friends . Master Thesis. Department of Computer and System Sciences, KTH

Romero, R. (2008). Eliciting User Requirements using a Goal-Directed Approach. Master thesis. Department of Computer and Systems Sciences, KTH / SU

Rost, M., and Holmquist, L. E. (2008). Tools for Students Doing Mobile Fieldwork. In Proceedings of WMUTE 2008, Wireless, Mobile and Ubiquitous Technologies in Education, March 23-26, Beijing, China

Rost, M., Bergstrand, F., Håkansson, M., and Holmquist, L. E. (2008). Columbus: Physically Exploring Geo-tagged Photos. In adjunct proceedings of UbiComp 2008, September 22-25, Seoul, South Korea

Sanches, P. (2008). Supporting Self-Reflection in Everyday Life: An exploratory review of physiological input methods for the Affective Health system . Master Thesis, Departement of Computer and Systems Sciences, KTH

Ståhl, A., and Höök, K., (2008). Reflecting on the Design Process of the Affective Diary. In Proceeding of ACM NordiCHI 2008, October 20-22, Lund, Sweden

Tholander, J. & Fenaeus, Y. (2008). Three challenges when designing for children’s everyday digital literacy.. Nordic Journal of Digital Literacy. 3(2), pp 130-141.

Torhall, B. (2008). KIM. Master thesis, Konstfack (in Swedish)

Wetzel, R., Lindt, I., Waern, A., Jonsson, S. (2008). The Magic Lens Box: Simplifying the Development of Mixed Reality Games. In Proceedings of ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA)

Zhang, X. (2008). An experiment with random stories in pervasive games. Master Thesis, Dept. of Computer and System Sciences, Stockholm University.

2007

Angulo, J. (2007). The Emotional Driver - A Study of the Driving Experience and the Road Context. Master thesis. School of Engineering, Blekinge Institute of Technology.

Brown, B., Lundin, J., Rost, M., Lymer, G., and Holmquist, L. E. (2007). Seeing ethnographically: Teaching ethnography as part of CSCW. In Proceedings of ECSCW 2007, 10th European Conference on Computer-Supported Collaborative Work, Limerick, Ireland. September 24-28, 2007

Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2007). More TV! - Support for local and collaborative production and consumption of mobile TV. In Interactive TV: A Shared Experience TICSP Adjunct Proceedings of EuroITV 2007. pp 173-177.

Esbjörnsson, M., Juhlin, O. and Weilenmann, A. (2007). Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation.. International Journal of Human Computer Interaction, Special issue on: In-Use, In-Situ: Extending Field Research Methods. Lawrence Erlbaum Associates, Vol. 22, Issue 1, pp. 39-60.

Formo, J. (2007). Mediated Social Serendipity.. Master thesis. The Institute of Industrial Design at Oslo School of Architecture and Design.

Gaye, L., Håkansson, M., Ljungblad, S., Holmquist, L. E. (2007). Context Photography. In vague terrain journal, special issue locative, Toronto, Canada

Håkansson, M., Rost, M., and Holmquist, L. E. (2007). Gifts from friends and strangers: A study of mobile music sharing. In Proceedings of ECSCW 2007, 10th European Conference on Computer-Supported Collaborative Work, Limerick, Ireland. September 24-28, 2007.

Håkansson, M., Rost, M., Jacobsson, M., and Holmquist, L. E. (2007). Facilitating Mobile Music Sharing and Social Interaction with Push!Music. In Proceedings of HICSS-40 2007, Hawaii, USA, January 3-6, 2007

Holmquist, L. E. (2007). On the Edge: Mobile 2.0. interactions, Volume 14, Issue 2

Holmquist, L. E., Höök, K., Juhlin, O., and Waern, A. (2007). Mobile Life: A Research Foundation for Mobile Services. In Proceedings of Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California

Isbister, K., Höök, K. (2007). Evaluating affective interactions. Editorial Introduction. International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 273--274.

Isbister, K., Höök, K., Laaksolahti, J., Sharp, M. (2007). The Sensual Evaluation Instrument: Developing a Trans-Cultural Self-Report Measure of Affect. International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 315-328

Jacobsson, M., Ljungblad, S., Bodin, J., Knurek, J., and Holmquist, L. E. (2007). GlowBots: Robots That Evolve Relationships. In Adjunct Proceedings of SIGGRAPH 2007 (Emerging Technologies exhibition), San Diego, USA, August 5-9, 2007

Jonsson, S., Montola, M., Stenros, J. & Boss, E (2007). Five Weeks of Rebellion. Designing Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike 121-128. Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007

Jonsson, S., Waern, A., Montola, M. & Stenros, J. (2007). Game Mastering a Pervasive Larp. Experiences from Momentum. Proceedings of the 4th International Symposium on Pervasive Gaming Applications 31-39. PerGames 2007, June 11.-12. Salzburg, Austria

Klövstedt, J. (2007). OSREP - Open-Set REalistic Pinpointing. Master thesis. Department of Information Technology, Uppsala University.

Kronqvist, F. and Karlsson, P. (2007). Kraftåterkoppling för handhållna enheter, haptiska kuben. Thesis. Department of Applied Information Technology, KTH.

Ljungblad, S. (2007). Designing for New Photographic Experiences: How the Lomographic Practice Informed Context Photography. In Proceedings of DPPI'07, conference on Designing Pleasurable Products and Interfaces, Helsinki, August 22-25, 2007.

Ljungblad, S., and Holmquist, L. E. (2007). Transfer Scenarios: Grounded Innovation with Marginal Practices. In Proceedings of CHI 2007, ACM Conference on Human Factors in Computing Systems, 28 April - 3 May, 2007, San Jose, California, USA.

Ljungblad, S., Håkansson, M. and Holmquist, L. E. (2007). Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival. In Journal of Personal and Ubiquitous Computing, Special Issue on Ubiquitous Computing in the Real World, Volume 11, Number 7 / October, 2007, Springer London

Stenros, J., Montola, M., Waern, A. & Jonsson, S. (2007). Play it for Real: Sustained Seamless Life/Game Merger in Momentum. In Baba, Akira. Proceedings of DiGRA 2007 Situated Play conference 121-129.. September 24.-28. The University of Tokyo

Sundström, P., Ståhl, A., and Höök, K. (2007). In Situ Informants Exploring an emotional Mobile Messaging System in Their Everyday Practice. . International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 388—403.

Thessman, E. (2007). Rummets betydelse för användargenererat innehåll i pervasivespel. Master thesis. Human Computer Interaction. KTH.

2006

Gustafsson, A., Bichard, J., Brunnberg, L., Juhlin, O. and Combetto, M. (2006). Believable environments – Generating interactive storytelling invast location based pervasive games.. In Proceedings of SIGCHI Advances in Computer Entertainment 2006. ACM Press. CD-ROM. (Winner of the best paper award)