Generalised Interaction Models
Popular practices with non-digital artefacts were explored in order to reveal qualities for design of interaction that allow for full body experiences, and engagement of a rich array of our senses and bodily capabilities for being-in and moving-in the world. For successful design of movement-based and bodily interaction, we have identified the importance of allowing users to connect their experiences with the artefact to the surrounding physical and social world.
Tholander, J. and Johansson, C.
Published in: 
in CHI 2010 Extended Abstracts, Work-in-progress
Friday, January 1, 2010 - 00:00