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VINN Excellence Centre 2007-2017 Mobile Life

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Internet of Sports

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Along with health-care and wellness, sports and recreational activities constitutes one of the most rapidly growing areas of personal and consumer-oriented Internet of Things-technologies (IoT). This is visible through early introductions of mobile sensor-based end-user products such as the Nike+, sensor equipped sports watches, apps like Runkeeper, and how these connect to social and broadcasting media. This area is in an early phase of development based on first generation technologies and infrastructures, but is constantly refined and improved due to rapid market expectations. This project investigates how sports and recreational activities can be augmented through novel products and services based on emerging mobile IoT infrastructures. Moreover, sports and recreational activities provide a domain of research that includes several of the critical challenges for next generation of mobile services in a variety of domains such as health and rehabilitation.

Internet of Sports Image

Internet of Sports Image

Also See:

  • 2013-11-29
    CHI Workshop: HCI and sports

Videos:

Talk on our work with Silva and the Swedish Orienteering Federation

Visualization of horizontal and vertical acceleration of horseback rider

Visualization of horizontal and vertical acceleration for running

Members:

Jakob Tholander
Stina Nylander
Alex Taylor
Tom Homewood
Kamyar Niroumand

Publications:

Community-Based Innovation among Elite Orienteers
Drifting Off Course – how Sports Technology Can Use Real-Time Data to Add New Dimensions to Sports
Snot, Sweat, Pain, Mud, and Snow - Performance and Experience in the Use of Sports Watches
HCI and Sports - introduction to special topic section
Designing for movement - the case of sports.
Jogging with Technology.
SwingSound – Experiencing the Golf Swing through Sound.
RunRight – Real-Time Visual and Audio Feedback on Running.
HCI and Sports.
Peripheral interaction for sports – exploring two modalities for real-time feedback
Tactile feedback in real life sports: a pilot study from cross-country skiing.

Partners:

Ericsson
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