Project:
Homes and cities
Abstract:
This paper examines the field of playful design as a tool to affect and enhance the
reception of a mundane activity. The management of swapping reusable household
goods between neighbors is explored by designing playful components to enhance the
experience. A pilot field study was carried out to observe recycling areas, in conjunction
to 20 interviews being conducted regarding their point of views on recycling habits and
their perception on their own local recycling area.
The results show a clear indifferent attitude towards recycling and the environment
surrounding the recycling area. However the interviewees were predominantly
optimistic to the idea of swapping reusable goods with neighbors for its well-known
advantages. Concerns were expressed on the practical efficiency and organization of
such an activity, as well as on the shameful label perceived by using pre-used goods.
A hybrid mobile application prototype was developed as one suggestion on how to
incorporate playful design in a way that takes into consideration the needs and concerns
of the users for swapping goods.
Future research includes carrying out case studies on such playful applications for the
current intended uses to gather insight on how they are utilized by potential users.
Relevant are also empirical studies on how playful design as a tool may be used and its
impact on users to get rid of perceived negative labels.
Published in:
Master’s thesis in Media Technology, School of Computer Science and Communication at Royal Institute of Technology (KTH).
Date:
Tuesday, September 1, 2015 - 18:00